Build a world, one tile at a time.
Reusable tiles and maps. Your sprite projects stay separate. No pending map edits.
Checking local recovery…
One separate tile checkpoint per browser profile. Only committed gestures are recovered. Download an .eztiles file for a backup.
Use your own sheet tiles
Exact grid, no gutters. Up to 256 source cells become at most 64 unique tiles. Sprite .ezpix frames can also become tiles if they are at most 64 pixels per axis. Applying a tileset creates a new map; it never reinterprets old map indices.
Keyboard cursor: column 1, row 1. Arrow keys move; Space uses the selected tool. One drag is one undo. Scroll outside the canvas or use the map scrollbars.
Choose a tile, then stamp or fill. Starter tiles are original EzPix patterns.
Tiles 1-64 pixels per axis, up to 64 unique tiles, map up to 64 x 64 cells and 4 megapixels. History keeps 64 map gestures (at most 1 MiB of cell snapshots). Tile project, PNG and atlas/JSON exports are separate downloads. No engine importer or animated tilemap is implied.